Triangles: 260.9k
Vertices: 135.9k
More model informationBump Map: The simplest option if looking to add dimention to the model which also yeilds the least realistic effects Normal Map: Changes how the normals on an object behave and creates a more realistic effect than a bump map Displacement Map: Changes how the object’s sillohuette appears at render time
Note: Normally, displacement maps aren’t affected by geometry density, but in Sketchfab they’re behaving more like traditional texture deformers, which is likely to improve render times since this is a real-time rendering engine.
Sep 27th 2018
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