Dhalsim Guide - Move List and Best Tips
Dhalsim is a playable character in Street Fighter 6. He’s one of the World Warriors, a classic fighter that has been known for how long he can stretch his limbs.
Dhalsim is not an easy character at all. That’s why this SF6 character guide will provide you with a few tips about how to play with him, his alternate costume design, and his complete move list.
Here are some useful shortcuts:
Dhalsim Introduction
Dhalsim, the Indian Yoga Master, has been in the Street Fighter universe from almost the very beginning, and his weird but charming way of fighting has won players all over the world.
This is a character that exceeds in controlling the space between you and your opponent, with extremely long-reaching attacks and fire projectiles that have different directions or properties depending on which one you choose.
If this is your first time playing a Street Fighter game, we don’t really recommend Dhalsim. He’s super strong, but he’s also a very hard character to master. However, if you’re willing to give it a go, you’ll find a fantastic fighter with many resources.
Dhalsim Move List
Yes, Dhalsim has a lot of moves with “Yoga” in their name. It’s kind of his thing. He’s also incredibly tough and his move list is kind of short but sweet, so we wouldn’t worry about those little details.
Unique Attacks
Move | Command | What It Does |
---|---|---|
Yoga Uppercut | Back + Medium Punch | It’s an uppercut. |
Yoga Lance | Back + Heavy Punch | It’s a long-rage punch that attacks in a diagonal line. |
Nirvana Punch | Down Back + Heavy Punch | It’s a long-rage low punch that attacks in a straight line. |
Agile Kick | Down Back + Light Kick | It’s a slide attack. |
Divine Kick | Back + Medium Kick | It’s a strong middle kick. |
Thurst Kick | Down Back + Medium Kick | It’s a slide attack. |
Yoga Mountain | Back + Heavy Kick | It’s a strong kick that hits high. |
Karma Kick | Down Back + Heavy Kick | It’s a stronger slide attack, it causes knockback. |
Yoga Mummy | (In the air) Down + Light Punch | It’s a slow aerial headbutt. |
Drill Kick | (In the air) Down + Light Kick | It’s a slow aerial kick. |
Special Moves
Move | Command | What It Does |
---|---|---|
Yoga Fire | Quarter Circle Forward + (Any) Punch | It’s a projectile. Can be charged. |
Yoga Arch | Quarter Circle Forward + (Any) Kick | It’s a projectile that goes up and down. |
Yoga Flame | Half Circle Back + (Any) Punch | It’s a close-range fire attack. |
Yoga Blast | Half Circle Back + (Any) Kick | It’s a close-range upper-fire attack. |
Yoga Comet | (In the air) Quarter Circle Forward + (Any) Punch | It’s an aerial projectile that moves in a diagonal direction. |
Yoga Float | Down + Two Kicks | Dhalsim stays in the air for a few seconds. |
Aerial Yoga Float | (In the air) Down + Two Kicks | Dhalsim stays in the air for a few seconds after a jump. |
Yoga Teleport | Back or Forward + Three Kicks or Three Punches | Dhalsim teleports forward or back. |
Aerial Yoga Teleport | (In the air) Back or Forward + Three Kicks or Three Punches | Dhalsim teleports forward or back while in the air. |
Super Arts
Move | Command | What It Does |
---|---|---|
Yoga Inferno | Doble Quarter Circle Forward + (Any) Punch | It’s a close-range fire attack. |
Yoga Sunburst | Doble Quarter Circle Back + (Any) Kick | It’s a big fireball that goes up and down. Can be charged. |
Shin Shoryuken | Doble Quarter Circle Forward + (Any) Kick | It’s a close-range hit that unleashes a cinematic attack. |
Glossary of common fighting terms and Street Fighter 6 specific ones:
c. = Crouching.
LP = Light Punch.
MP = Medium Punch.
HP = Heavy Punch.
Px2 = Two Punches at the same time.
LK = Light Kick.
MK = Medium Kick.
HK = Heavy Kick.
Kx2 = Two Kicks at the same time.
Dash = Forward, Forward.
QCF/QCB = Quarter Circle Forward or Back (Down, Down Forward, Forward/ Down, Down Back, Back).
DP = Dragon Punch (Forward, Down, Down Forward).
Half Circle Back/Forward = Forward, Down Forward, Down, Down Back, Back /Back, Down Back, Down, Down Forward, Forward).
DPa = Drive Parry.
DR = Drive Rush.
DI = Drive Impact.
Dhalsim Best Tips
The first thing you might notice when playing with Dhalsim is how floaty he feels. His jump animation is the slowest in the whole game, which is great for pressing inputs more calmly while in the air, but it can also give you a disadvantage in front of faster characters.
Another thing that is very hard to miss in Dhalsim is how he stretches his limbs, being able to hit his rival from very long distances. You can try this by pressing any Heavy attack, and it’s an invaluable tool for pressure and controlling the neutral space. It can work great against grapplers because you’ll keep your distance.
You can use his flexible arms and his aerial headbutt called Yoga Mummy (Down + LP in the air) to apply strong pressure while in the air. Mix these with some fire attacks, such as Yoga Comet (QCF + P in the air), and your opponent will have a tough time.
Yoga Arch (QCF + K) is a very interesting projectile attack since it goes up and then it falls down. You can use it as a set-up move, throwing the flame and then hitting your opponent until the flame touches them, leaving them open for a new move or a combo extension.
Dhalsim Alternate Costume
Dhalsim's Outfit 2, Classic Dhalsim, can be obtained after reaching level 100 Bond with him.
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