Guide part 12
Vienna: Stephansdom The trip to Vienna is almost instantaneous, you simply pass through a door and you are there. Right in the same area where you arrive is a Church Haven where you can rest and save your game if you wish. If you look at your map, you can see that Vienna is split up into many smaller sections. Spend a little time exploring the areas and getting a good feel for the layout of the city, as it will help a lot when you are running between dungeons.
Many areas are locked to you at this point in the game, but the one that you really need to get into first is Orsi’s mansion. In order to get inside, you need to go to Eastern Strasse and venture inside the Green Frog Inn. Once inside you will find three Vampires, who will give you an invitation to go inside the mansion.
Return to the mansion and you will now be able to enter it. Run to the back of the main room to speak with Orsi. When given a conversation choice, simply say "Very well". Orsi wants you to carry out a little assassination for him, so you need to get moving.
Head to Inner Stradt, and you will find a house that you are able to enter. Go inside, climb the stairs, and exit out onto the roof. Run along the rooftops until you come to a large clock face, where you will find a door and be able to enter Stephansdom.
Once inside the clock tower, you will have to fight your way outside. Unfortunately right as you entered the clock, dawn arrived, which adds another form of danger to this dungeon - sunlight. As you run along, be sure to stay in the shadows, because if you enter the sunlight you will catch on fire and take damage. There is only one real puzzle here on the first level, and it needs to be completed to reach level two. When you come to a wall with three levers, pull them in this order: Middle, Left, Right. The second level doesn’t have much sunlight for you to worry about, but there is one small puzzle to solve before you can continue on you quest. You will enter a room with mirrors on both sides, as well as the exit blocked. If you look in one of the mirrors, you will see two buttons on the other side of the room lit up. Walk over and press the second and last buttons to open the passageway and continue.
When you find Luther on level three, he will ask you to "bind" him. Choose the first choice ("Very well then. We shall bind thee.") you are given, or there is a good chance you will die as Luther will attempt to bind himself, and that can kill you in the process. Once you agree, go upstairs to the rafters. Separate one character from the coterie and place him near one of the switches. Then take the other characters over to the other one. Hit the switch, and then immediately switch the to the character on the other side of the room and flip the other switch. Light will pour in from the ceiling of Luther’s room, turning him into a crispy critter. After that death, Orsi will turn up with a couple Knights and take you captive! On to the Haus de Hexe
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