Sayid Jarrah
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After examining the folder and "remembering" what there is to remember, you can walk around Rico's shop to find some memory items. Be sure to examine the Letter, Recorder, and Folder to brush up on all of the memory items. Then, talk to Rico. It's talking to him, and the events that follow, that let Elliot remember what his name is. Scream it to the heavens -- you're ready to ease everyone's suspicions on just who you are.
Back on the beach, you can talk to the same cast of people that were there before (though you'll start off in front of Hurley, since the flashback took place after you spoke with him). Everyone will have the same peripheral stuff to say to you, but you can still talk to them about who it is you are via quest-related questioning. Tell anyone you want about your name, but it's of the utmost importance that you ultimately head back to the hatch, where you can speak with Sayid.
Sayid Jarrah | ||
Quest-Related Questions | "I need to get in the hatch." "My name is Elliot Maslow." "What's inside the hatch?" | |
Miscellaneous Questions | "What was that explosion?" "Do you know Desmond?" | |
Other | N/A |
"Sayid is trusting me to enter the numbers on the Hatch computer: 4, 8, 15, 16, 23, 42." |
After you speak to Sayid and tell him who you are, you are granted access to the hatch for the very first time. As you walk into the depths of the hatch, however, something unusual happens, and blast doors seal you in the living chamber of the hatch. It's here that you'll get a plethora of new objectives (depending on what you examine). Before you examine much of anything, however, take care of the first objective -- entering the numbers. Run to the computer terminal in the hatch and examine it. Then, enter the numbers, being sure a space is in between each of them: 4, 8, 15, 16, 23, 42. Doing this properly will reset the clock back to 108 minutes.
After that's done, a sense of urgency should disappear, though you'll still have several things to do in the hatch before all is said and done. But first, you should really just start by examining everything there is to see in the hatch. We have a list of what you can find below, but the really important things to grab are a plethora of Fuses lying around, as well as some really valuable trade goods, like an Apollo Bar, Beer Cans, and Food Boxes. You may have to start ditching some items of lesser value at this point, like Papayas and Coconuts, and maybe even Water Bottles, but that's okay -- the more valuables you have to trade, the better.
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